With the emergence of AI-based game development tools more and more often game developers are requested to disclose AI usage in their projects. So, we want to make it clear: in Airapport games all the game code was written in a good old way, by a human, implementing own thought using the programming language. The same is for the art: all the art was drawn by humans, using the regular tools for digital drawing, there are no images in our games for which we asked an AI agent.
Often we release a video footage of how Airapport games are made, here you can see how the game code is written, debugged, changes, and how is the art created, modified and animated. This work takes time and effort, but the result brings satisfaction and represents our own ideas, thoughts and views.
Also we understand that big companies, "game development factories", want to use AI tools to save time in production. And this is their right, too. But for us game development is a way of self-expression, and we do not want to use more layers between our thoughts and the resulting game, than it is needed. Also the process of designing and ballansing game systems looks like solving a logical puzzle to my mind. And the whole fun in solving a puzzle is to solve it by yourself, not looking up for an answer (I know a thing or two about logical puzzles, here's my experience in the 1% Club TV show ;) )
We understand that for many players the tools used for game creation do matter. It is a natural consequence of lowering entry threshold to game development, which at the same time opens doors for new talents, and increases the number of low-effort works. The same has already happened many times, we remember when "Made with Unity" preloader made some players immediately close the game without trying.
So, we specifically want to highlight that all the game's code, art and ideation was made by humans. The only application field of AI were texts spellchecking and automatic translation into the languages for which we couldn't find players to help with translation. Interestingly, computer-aided translation was one of five fields for AI development outlined at one of the first scientific conference back in 1960s.
But in general we'd like games to be judged not by the tools the creators use, but by their quality. And both Google Play and AppStore players' reviews of Airapport games show the scores of 4.5-4.8 out of 5. Here're 2 examples of what players say about Idle Tower Builder, which will receive update with the Eiffel Tower tomorrow, 11.11
Review 1. All around great incremental game experience! Finally a dev who creates value instead of forcing ads. Some power ups are a bit expensive but the game is very much playable without them! Hallelujah! If every developer learned from this Ukrainian outfit, mobile gaming would actually be GREAT and COMPETITIVE! This game is actually way more fun than annoying, which I haven't been able to say about any game I've played in years! IMO, this is the incremental GOTY, and maybe even the GOAT!
Review 2. this game made my childhood. its simple and fun, although the wait for each floor to finnish grows exponentially and the expenses for each upgrade also grows large, when you finnish the floor it makes the building of the next one a little bit faster by new buildings. Its simple its fun and its a good game to burn some time.
Seeing reviews like these is really heartwarming and proves that we are doing it right. Thank you - and don't hesitate to ask your questions or share your ideas!
P.S. BTW, There is one aspect in which Airapport games could be called AI-made. A.I. are the initials of the lead developer and studio founder, Alex Izvalov :)


